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HIGHLIGHTING DIGITAL HUMANITIES METHODS AND TOOLS

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Category: Gamification

It’s personal, isn’t it? What personalization means for internet research methods – AoIR
  • Assessing

It’s personal, isn’t it? What personalization means for internet research methods – AoIR

  • Posted on October 11, 2018October 11, 2018
  • by Maciej Maryl

Introduction: This article assesses the issue of personalisation in internet research, raising important issues of how should we interpret users’ choices and how to account for the potential platform-design influence in your research workflow.

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  • Analysis

3D Technologies in Digital Humanities and Spatial Sciences (30/06/2017)

  • Posted on October 12, 2017November 9, 2017
  • by Delphine Montoliu

Introduction: This post proposes the program and the video of a seminar on a software for 3D geographical data capture and visualization.

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  • Analysis

Épistémologie et pratiques des Humanités numériques (13 mai 2016)

  • Posted on August 11, 2017November 9, 2017
  • by Delphine Montoliu

Introduction: Here are the minutes of a seminar at IHA in Paris on how useful are the videogames for research data.

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  • Analysis

Using Games and Gamification for Natural Language Processing

  • Posted on August 4, 2017November 9, 2017
  • by Delphine Montoliu

Introduction: Here is the report of the 2017 symposium of two associations, Game4NLP and EACLinguistics, who shared ideas and methods for NLP research.

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