Introduction: This article assesses the issue of personalisation in internet research, raising important issues of how should we interpret users’ choices and how to account for the potential platform-design influence in your research workflow.
Category: Gamification
Introduction: This post proposes the program and the video of a seminar on a software for 3D geographical data capture and visualization.
Introduction: Here are the minutes of a seminar at IHA in Paris on how useful are the videogames for research data.
Introduction: Here is the report of the 2017 symposium of two associations, Game4NLP and EACLinguistics, who shared ideas and methods for NLP research.