The Uncanny Valley and the Ghost in the Machine

The Uncanny Valley and the Ghost in the Machine

Introduction: There is a postulated level of anthropomorphism where people feel uncanny about the appearance of a robot. But what happens if digital facsimiles and online editions become nigh indistinguishable from the real, yet materially remaining so vastly different? How do we ethically provide access to the digital object without creating a blindspot and neglect for the real thing. A question that keeps digital librarian Dot Porter awake and which she ponders in this thoughtful contribution.

Towards Scientific Workflows and Computer Simulation as a Method in Digital Humanities – Digitale Bibliothek – Gesellschaft für Informatik e.V.

Introduction: The explore! project tests computer stimulation and text mining on autobiographic texts as well as the reusability of the approach in literary studies. To facilitate the application of the proposed method in broader context and to new research questions, the text analysis is performed by means of scientific workflows that allow for the documentation, automation, and modularization of the processing steps. By enabling the reuse of proven workflows, the goal of the project is to enhance the efficiency of data analysis in similar projects and further advance collaboration between computer scientists and digital humanists.

Attributing Authorship in the Noisy Digitized Correspondence of Jacob and Wilhelm Grimm | Digital Humanities

Attributing Authorship in the Noisy Digitized Correspondence of Jacob and Wilhelm Grimm | Digital Humanities

Introduction: Apart from its buoyant conclusion that authorship attribution methods are rather robust to noise (transcription errors) introduced by optical character recognition and handwritten text recognition, this article also offers a comprehensive read on the application of sophisticated computational techniques for testing and validation in a data curation process.