Introduction: There is a postulated level of anthropomorphism where people feel uncanny about the appearance of a robot. But what happens if digital facsimiles and online editions become nigh indistinguishable from the real, yet materially remaining so vastly different? How do we ethically provide access to the digital object without creating a blindspot and neglect for the real thing. A question that keeps digital librarian Dot Porter awake and which she ponders in this thoughtful contribution.
Introduction: Standards are best explained in real life use cases. The Parthenos Standardization Survival Kit is a collection of research use case scenarios illustrating best practices in Digital Humanities and Heritage research. It is designed to support researchers in selecting and using the appropriate standards for their particular disciplines and workflows. The latest addition to the SSK is a scenario for creating a born-digital dictionary in TEI.
Introduction: The explore! project tests computer stimulation and text mining on autobiographic texts as well as the reusability of the approach in literary studies. To facilitate the application of the proposed method in broader context and to new research questions, the text analysis is performed by means of scientific workflows that allow for the documentation, automation, and modularization of the processing steps. By enabling the reuse of proven workflows, the goal of the project is to enhance the efficiency of data analysis in similar projects and further advance collaboration between computer scientists and digital humanists.
Introduction: Apart from its buoyant conclusion that authorship attribution methods are rather robust to noise (transcription errors) introduced by optical character recognition and handwritten text recognition, this article also offers a comprehensive read on the application of sophisticated computational techniques for testing and validation in a data curation process.
Introduction: This post highlights the analysis of illuminated manuscript in art history before and after digital methods and tools.
Introduction: This post analyses the visualization of a Google scanned and liquid text.
Introduction: This post outlines a tool for epigraphical research results.
Introduction: This post outlines a Spanish 3D project of Roman inscriptions.
Introduction: Here is the report of the 2017 symposium of two associations, Game4NLP and EACLinguistics, who shared ideas and methods for NLP research.