Introduction: In this blog post, Michael Schonhardt explores and evaluates a range of freely available, Open Source tools – Inkscape, Blender, Stellarium, Sketchup – that enable the digital, 3D modelling of medieval scholarly objects. These diverse tools bring easily implementable solutions for both the analysis and the communication of results of object-related cultural studies and are especially suitable for projects with small budgets.
Introduction: This post proposes the program and the video of a seminar on a software for 3D geographical data capture and visualization.
Introduction: This post presents stereotypes on research methods in egyptology, and the current and new projects and tools in this research field.
Introduction: Here is the analytic transcription and the video of this conference on cartography.
Introduction: This post updates the capacities of the scanning tool LiDAR for the archeology recognition and the new potential issues for our cultural heritage.
Introduction: This post outlines a tool for epigraphical research results.
Introduction: This post outlines a Spanish 3D project of Roman inscriptions.
Introduction: This post highlights by proceedings and videos the 2016 PARTENOS workshop on 3D technologies and humanities needs.
Introduction: This post reviews an open access publication on DH practices in archeology.
Introduction: Here are the minutes of a seminar at IHA in Paris on how useful are the videogames for research data.