Introduction: This post outlines Giorgio Caviglia’s work on interaction between visualization tools and humanities, and its consequences for research process and results.
Introduction: This post highlights by proceedings and videos the 2016 PARTENOS workshop on 3D technologies and humanities needs.
Introduction: This post highlights the services, the methodologies, the tools and the projects developed by the Digital Humanities Lab of the University of Luxembourg.
Introduction: Here are the minutes of a seminar at IHA in Paris on how useful are the videogames for research data.
Introduction: This post presents a methodological process for highlighting historical big data.
Introduction: This post presents a technology which produces a dynamic image from photos, to improve the reading of illegible or erased signs.
Introduction: This post outlines TEI using for etymological data representation in digital dictionaries.
Introduction: This article highlights a new European software linking a video.
Introduction: In her thorough and effective article, Bianca Tangaro analyzes the old and new methods of book manufacturing, sale and reception in the digital world.