Introduction: This article proposes establishing a good collaboration between FactMiners and the Transkribus project that will help the Transkribus team to evolve the “sustainable virtuous” ecosystem they described as a Transcription & Recognition Platform — a Social Machine for Job Creation & Skill Development in the 21st Century!
Category: Crowdsourcing
Crowdsourcing refers to the paradigm of user-generated content in a web 2.0 context, applied here to the domain of digital humanities research. Crowdsourcing may include gamification, which may be understood as one form of creating motivation in crowdsourcing endeavors.
Introduction: Now that sources for research increasingly are digital sources, how do we establish the quality of such sources?
Introduction: This conference report (with the conference podcast) outlines the TEI solutions for encoding oral corpus.
Introduction: This post highlights digital methods and standards for an efficient analysis of historical data.
Introduction: This French report of John Coleman’s conference (podcast in English) explains the methodological stakes in the big corpora of oral data.
Introduction: Researchers work on the convergence of Web and e-books.
Introduction: This post highlights by proceedings and videos the 2016 PARTENOS workshop on 3D technologies and humanities needs.
Introduction: This post highlights the services, the methodologies, the tools and the projects developed by the Digital Humanities Lab of the University of Luxembourg.
Introduction: This post highlights the updates of the platform histoGraph.
Introduction: Here is the report of the 2017 symposium of two associations, Game4NLP and EACLinguistics, who shared ideas and methods for NLP research.