Introduction: The Research Software Directory of the Netherlands eScience Institute provides easy access to software, source code and its documentation. More importantly, it makes it easy to cite software, which is highly advisable when using software to derive research results. The Research Software Directory positions itself as a platform that eases scientific referencing and reproducibility of software based research—good peer praxis that is still underdeveloped in the humanities.
Introduction: This article proposes establishing a good collaboration between FactMiners and the Transkribus project that will help the Transkribus team to evolve the “sustainable virtuous” ecosystem they described as a Transcription & Recognition Platform — a Social Machine for Job Creation & Skill Development in the 21st Century!
Introduction: This post presents a complete and critical balance sheet of the project DIXIT on the encoding and the literary edition.
Introduction: The post approaches the pre-print publishing model as a science strategy that can benefit especially developing countries, which may face financial difficulties in getting their research published in leading expensive journals.
Introduction: NeMO is a conceptual framework for DH. It offers a well-founded conceptualization of scholarly work, which can function as schema for a knowledge base containing information on scholarly research activity, including goals, actors, methods, tools and resources involved.
Introduction: This short post captures the problem of inadequate representation of data-driven criticism by scholars who are reluctant to empirical methods.
Introduction: This French post analyses the data recognition between art and computer.
Introduction: This introductory blogpost investigates on how useful are design methods and tools for digital humanities and for knowledge.
Introduction: This post highlights the perception and the representation of the reality between art and codes.
Introduction: This post highlights the analysis of illuminated manuscript in art history before and after digital methods and tools.