Zur Digitalisierung der Materialität mittelalterlicher Objekte. Ein Bericht aus der wissenschaftsgeschichtlichen Werkstatt

Zur Digitalisierung der Materialität mittelalterlicher Objekte. Ein Bericht aus der wissenschaftsgeschichtlichen Werkstatt

Introduction: In this blog post, Michael Schonhardt explores and evaluates a range of freely available, Open Source tools – Inkscape, Blender, Stellarium, Sketchup – that enable the digital, 3D modelling of medieval scholarly objects. These diverse tools bring easily implementable solutions for both the analysis and the communication of results of object-related cultural studies and are especially suitable for projects with small budgets.

The Uncanny Valley and the Ghost in the Machine

The Uncanny Valley and the Ghost in the Machine

Introduction: There is a postulated level of anthropomorphism where people feel uncanny about the appearance of a robot. But what happens if digital facsimiles and online editions become nigh indistinguishable from the real, yet materially remaining so vastly different? How do we ethically provide access to the digital object without creating a blindspot and neglect for the real thing. A question that keeps digital librarian Dot Porter awake and which she ponders in this thoughtful contribution.

On the first Dictionary of the Old Spanish Language (DOSL)

Introduction: A review of the book BITECA: Bibliografia de textos antics catalans, valencians i balears: Biblioteques i Arxius Valencians, by Beltran, Avenoza & Soriano (2013), that is an excuse to explain the technologies used to work on the first Dictionary of the Old Spanish Langauge (DOSL) and other versions at the Hispanic Seminary of Medieval Studies (HSMS).